| Projects Goal and Concept: This was a First Person Shooter MOD that was original going to be done in HalfLife2. But due to the delays of release by Valve, instead of using HalfLife engine (Which meant unsupported by UAT) the team by democratic vote went to Unreal Tournament 2004. The Goal was to use some really intense story telling, mixed with a balanced amount of action, extremely realistic immersive environments, fantastic sound, diverse enemy population, and great AI to scare the gamer.
So to sum up what’s going on in the game, you're a very disturbed mental patient that tries to escape a mental institution during a riot. You have patients, asylum staff, cops, and your own insanity trying to get you.
Asylum MOD Team: Mark Hartlieb (Project Lead), James Lacey (Lead Programmer), Cory Jacobs (Script Writer), Andy Jeune (Programmer), Aron Johnston (Texture Artist), Adam Francuzik (Animator), Daniel Williams (Animator), James Warner (Art Lead), Jeffrey Jonaitis (Modeler/Texture Artist), Josh Baker (Lead Level Design), Joshua Fudge (Sound Design), Ross Hobbs (Modeler), Ryan Bailey (Programmer), Toren Lehrmann (Modeler/Texture Artist), William Mahone (Level Texture and Lighting) , Zachary Cowper (Programmer), John King(Level Design), Alex Utting (Cutscene/Weapon Animator).
My Personal thoughts on the Project: I still have the MOD on disk but the game never made it beyond the "First Level". Very little direction and a huge goal for such a small working team in too short of a time when half the team was burned out and had moved on to other projects by the end of the second semester. I learned quite a lot about modeling and texturing so I benefited regardless the goal of the project was never met. |